MANIFEST โ BUILD โ SHIP
Every demo is live code. Every parameter is labeled. Every animation must argue for its existence.
005 ยท Jul 2026
Interaction designWhy: Ordering for a table is browsing, not searching. Each course drifts by like a slow conveyor โ tap a dish the moment it tempts you. When you need certainty instead of serendipity, flip that course into a plain list. Fast path and careful path, same menu.
Removed: auto-motion with no list escape becomes a menu that performs instead of serves.
004 ยท Jul 2026
Motion designWhy: Confetti communicates nothing โ and that is the definition of decoration. It earns its place only at moments of real accomplishment, fires once, and never loops.
Removed: nothing breaks. Decoration must know it is decoration.
003 ยท Jul 2026
Interaction designWhy: The knob travels and the color shifts together, so one state reads as one event. The save button narrates its own lifecycle.
Removed: a binary jump โ easy to miss that anything happened at all.
002 ยท Jul 2026
Motion designWhy: The item flies to the cart before the count changes. Motion connects the action to its consequence โ in that order.
Removed: the number changes mysteriously and the cause is invisible.
001 ยท Jul 2026
Interaction designWhy: A menu should grow from its trigger, so the user always knows where it lives and where it will return.
Removed: the menu teleports in from nowhere โ no anchor, no mental map.